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Goal-based scenarios, introduced by Roger Schank, are a model of constructivist learning that combines case-based learning with learning by doing. Goal-based scenarios teach a set so steps need to take in order to accomplish desired goal. According to Schank,
Schank starts from the assumption that
Learning in school is unsuccessful for children since it replaces natural learning goals which were fostered by curiosity and desire to learn the world by artificial goals assigned to them by someone else. Instead of learning to be able to do something, children at that time start to learn in order to please the teacher, get good grades, or in order get into a good college. Goal-based scenarios serve here as a mean of achieving educational purposes by attempting to achieve set of scenario goals which are more meaningful and motivating for the learners.
When designing a goal-based scenario, following steps should be followed:
In 1991 Roger Schank created a goal-based scenario named “Broadcast News”. This multimedia environment including facilities for editing text and video, old newspapers articles and newscasts, reference works, a teleprompter, video camera, and a computer-controlled VCR enables students to work on a virtual newscast, develop story lines using information from a database (usually from a day before), and compare them with a real newscast for the same event. As the result, students have eventually developed adequate skills to deliver the news as professionals.
Schank, R.C., Fano, A., Bell, B. and Jona, M. The Design of Goal-Based Scenarios. The Journal of the Learning Sciences. Vol. 3:4, pp. 305-345. 1993-1994.
Padmanabhan, Poornima P. Goal-based Scenarios. Technical Communication, Vol. 56, No. 2., p132-136. May 2009.
Abelson, Robert P. and Schank, Roger C. Beliefs, reasoning, and decision making: psycho-logic in honor of Bob Abelson. Psychology Press. 1994.