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instructional_design:goal_based_scenarios [2011/05/11 10:29]
jpetrovic [What are goal-based scenarios?]
instructional_design:goal_based_scenarios [2023/06/19 18:03] (current)
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 Essential elements of a goal-based scenario are(([[http://​books.google.hr/​books?​id=AbJc4Kg6XQoC&​pg=PA161&​dq=Schank+%22learning+by+doing%22&​hl=hr&​ei=bUTKTZDhFJGbOqunodMH&​sa=X&​oi=book_result&​ct=book-preview-link&​resnum=4&​ved=0CEMQuwUwAw#​v=onepage&​q=Schank%20%22learning%20by%20doing%22&​f=false|Schank,​ R. C., T. R. Berman, and K. A. Macpherson. Learning by doing. In Instructional-design theories and models: Vol. 2, a  new paradigm of instructional theory, p161-181. Mahwah, NJ: Lawrence Erlbaum Associates, 1999.]])): Essential elements of a goal-based scenario are(([[http://​books.google.hr/​books?​id=AbJc4Kg6XQoC&​pg=PA161&​dq=Schank+%22learning+by+doing%22&​hl=hr&​ei=bUTKTZDhFJGbOqunodMH&​sa=X&​oi=book_result&​ct=book-preview-link&​resnum=4&​ved=0CEMQuwUwAw#​v=onepage&​q=Schank%20%22learning%20by%20doing%22&​f=false|Schank,​ R. C., T. R. Berman, and K. A. Macpherson. Learning by doing. In Instructional-design theories and models: Vol. 2, a  new paradigm of instructional theory, p161-181. Mahwah, NJ: Lawrence Erlbaum Associates, 1999.]])):
  
-  * Learning goals - target skills that students should learn. They can refer to procedural or declarative knowledge. +  ​* **Learning goals** - target skills that students should learn. They can refer to procedural or declarative knowledge. 
-  * Mission - motivational and realistic objective students will pursue. +  ​* **Mission** - motivational and realistic objective students will pursue. 
-  * Cover story - a motivating story that will create and explain the need for the mission. +  ​* **Cover story** - a motivating story that will create and explain the need for the mission. 
-  * Role - the character a student will play. It has to require target skills. +  ​* **Role** - the character a student will play. It has to require target skills. 
-  * Scenario operations - all activities students will perform in order to fulfill the mission. +  ​* **Scenario operations** - all activities students will perform in order to fulfill the mission. 
-  * Resources - well organized and accessible information sources students will need to acquire target skills. +  ​* **Resources** - well organized and accessible information sources students will need to acquire target skills. 
-  * Feedback - must be provided just in time by and expert in form of coaching, consequence of actions or stories about similar experiences. ​ +  ​* **Feedback** - must be provided just in time by and expert in form of coaching, consequence of actions or stories about similar experiences. ​
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 +Proponents of goal-based scenarios emphasize the effect goal-based scenarios have on motivation and thereby enhance learning. One of the conducted studies(([[http://​www.sbg.ac.at/​mediaresearch/​zumbach/​download/​1999_2006/​book_chapters/​zumbach_bookc_02.pdf|Zumbach,​ J., and P. Reimann. Assessment of a goal-based scenario approach: A hypermedia comparison. Internet-based teaching and learning (IN-TELE) 98: 449–454. 1999.]])) for example found positive effects on learning of a hypertext presented information source embedded in a goal-based scenario compared to classical tutorial or just the hypertext.
 ===== What is the practical meaning of goal-based scenarios? ===== ===== What is the practical meaning of goal-based scenarios? =====
  
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 In 1991 [[http://​www.rogerschank.com/​biography-part2.html|Roger Schank]] created a goal-based scenario named **"​Broadcast News"​**. This multimedia environment including facilities for editing text and video, old newspapers articles and newscasts, reference works, a teleprompter,​ video camera, and a computer-controlled VCR enables students to work on a virtual newscast, develop story lines using information from a database (usually from a day before), and compare them with a real newscast for the same event. As the result, students have eventually developed adequate skills to deliver the news as professionals. In 1991 [[http://​www.rogerschank.com/​biography-part2.html|Roger Schank]] created a goal-based scenario named **"​Broadcast News"​**. This multimedia environment including facilities for editing text and video, old newspapers articles and newscasts, reference works, a teleprompter,​ video camera, and a computer-controlled VCR enables students to work on a virtual newscast, develop story lines using information from a database (usually from a day before), and compare them with a real newscast for the same event. As the result, students have eventually developed adequate skills to deliver the news as professionals.
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 +For an example of implementation of a computer implementation of goal-based scenarios see work of Qiu and Riesbeck(([[http://​www.cs.oswego.edu/​~lqiu/​indie/​publications/​e-learn2002.pdf|Qiu,​ L., and C. K Riesbeck. Open Goal-Based Scenarios: An Architecture for Hybrid Learning Environments. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn), Montreal, Canada, 2002.]])).
 ===== Criticisms ===== ===== Criticisms =====
  
 +A recent study of goal-based scenarios(([[http://​www.jaidpub.org/​wp-content/​uploads/​2011/​03/​Hsu-Moore-Apr2011.pdf|Hsu,​ Chung-Yuan, and David Richard Moore. Formative research on the goal-based scenario model applied to computer delivery and simulation. The Journal of Applied Instructional Design 1, no. 1: 13-24. April 2011.]])) indicated that users of this method of learning would benefit from worked examples, detailed positive or negative feedback and small-group discussions of open-ended questions. Yet these are mostly proven methods of guided cognitivist learning approaches which often contribute less to motivation but more to learning outcomes.
 ===== Keywords and most important names ===== ===== Keywords and most important names =====
  
-  * **Goal-based scenarios**+  * **Goal-based scenarios**, **learning goals**
   * [[http://​www.google.hr/​url?​sa=t&​source=web&​cd=2&​ved=0CCsQFjAB&​url=http%3A%2F%2Fwww.rogerschank.com%2F&​rct=j&​q=Roger%20C.%20Schank&​ei=n0bJTZ_0J4jpOdmwodAH&​usg=AFQjCNHjy3-XlPBqLalctMxKl70XyxVkWw&​cad=rja|Roger Schank]]   * [[http://​www.google.hr/​url?​sa=t&​source=web&​cd=2&​ved=0CCsQFjAB&​url=http%3A%2F%2Fwww.rogerschank.com%2F&​rct=j&​q=Roger%20C.%20Schank&​ei=n0bJTZ_0J4jpOdmwodAH&​usg=AFQjCNHjy3-XlPBqLalctMxKl70XyxVkWw&​cad=rja|Roger Schank]]
 ===== Bibliography ===== ===== Bibliography =====
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 ===== Read more ===== ===== Read more =====
  
-Schank, R.C., Fano, A., Bell, B. and Jona, M. The Design of Goal-Based Scenarios. The Journal of the Learning Sciences. Vol. 3:4, pp. 305-345. 1993-1994.+[[http://​www.jstor.org/​pss/​1466619|Schank, R.C., Fano, A., Bell, B. and Jona, M. The Design of Goal-Based Scenarios. The Journal of the Learning Sciences. Vol. 3:4, pp. 305-345. 1993-1994.]]
  
-Padmanabhan,​ Poornima P. Goal-based ​Scenarios. Technical Communication,​ Vol. 56, No. 2., p132-136. May 2009.+[[http://​www.scopus.com/​record/​display.url?​eid=2-s2.0-68349093977&​origin=resultslist&​sort=plf-f&​src=s&​st1=Goal-based+scenarios%3a+An+approach+to+online+instruction+and+training&​sid=5T5dcE2pa7IW3zwRAC70r5F%3a130&​sot=q&​sdt=b&​sl=88&​s=TITLE-ABS-KEY-AUTH%28Goal-based+scenarios%3a+An+approach+to+online+instruction+and+training%29&​relpos=0&​relpos=0&​searchTerm=TITLE-ABS-KEY-AUTH%28Goal-based%20scenarios:​%20An%20approach%20to%20online%20instruction%20and%20training%29|Padmanabhan,​ Poornima P. Goal-based ​scenarios: An approach to online instruction and training. Technical Communication,​ Vol. 56, No. 2., p132-136. May 2009.]]
  
-Abelson, Robert P. and Schank, Roger C. Beliefs, reasoning, and decision making: psycho-logic in honor of Bob Abelson. Psychology Press. 1994. 
instructional_design/goal_based_scenarios.1305102563.txt.gz · Last modified: 2023/06/19 17:49 (external edit)