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instructional_design:structural_learning [2011/03/15 15:27]
jpetrovic [General]
instructional_design:structural_learning [2011/03/15 16:04]
jpetrovic [What is structural learning theory?]
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 ===== General ===== ===== General =====
  
-Structural learning theory is one of the [[learning_paradigms:​cognitivism|cognitivist]] perspectives on instructional design proposed by [[http://​www.scandura.com/​|Joseph Scandura]] in 1970s. Scandura'​s theory suggests human knowledge is consisted of rules which are to be learned. Those rules are determined by parameters of domain, procedure, and range.+Structural learning theory is one of the [[learning_paradigms:​cognitivism|cognitivist]] perspectives on instructional design proposed by [[http://​www.scandura.com/​|Joseph Scandura]] in 1970s. Scandura'​s theory suggests human **knowledge is** consisted of **rules** which are to be learned. Those rules are determined by parameters of **domain****procedure**, and **range**.
  
  
 ===== What is structural learning theory? ===== ===== What is structural learning theory? =====
  
-Each ruleaccording ​to has domain, range and operation as its parameters. **Domain** refers to its **applicable ​inputs**, **range** ​refers ​its **expected outputs** ​and **operation** reffers ​to the **procedure ​on the inputs**. New rules are learned through application off higher to lower order rules.+Structural learning theory suggests that structures (problems) that a learner must learnneed to be formed as rules. Those rules can be simplified into elemental rules (//atomic components//​) which represent most basic concepts learner needs to know when dealing with a problem from given domain. By combining these atomic more complicated ​and finally //​higher-order//​ rules which can be used to solve complex problems in the whole domain. 
 + 
 +The starting point of structural learning theory is that rules, which represent knowledge, have three parameters:​ 
 + 
 +  ​* **domain** - its allowed ​**inputs**, 
 +  * **range** ​its expected outputs, and 
 +  ​* **procedure** - the sequence of **operations** to perform ​**on the inputs**. ​ 
 + 
 +New rules are learned through application off higher to lower order rules.
  
 In accordance with structural learning theory, first step in instructional design or learning is **definition of the problem domain through structural analysis**. Problem domain can be both well- and ill-defined (when rules are quite simple, yet there is no direct complete solution like chess, or poetry writing). In case of an ill-defined domain, it should be divided into well-defined sub-domains which generate at least one rule. Domain sets the inputs and desired outputs for problem solving. In accordance with structural learning theory, first step in instructional design or learning is **definition of the problem domain through structural analysis**. Problem domain can be both well- and ill-defined (when rules are quite simple, yet there is no direct complete solution like chess, or poetry writing). In case of an ill-defined domain, it should be divided into well-defined sub-domains which generate at least one rule. Domain sets the inputs and desired outputs for problem solving.
instructional_design/structural_learning.txt · Last modified: 2023/06/19 18:03 (external edit)