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instructional_design:structural_learning [2011/03/16 09:03] jpetrovic [What is structural learning theory?] |
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- | ====== Structural Learning Theory ====== | ||
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- | ===== General ===== | ||
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- | Structural learning theory is one of the [[learning_paradigms:cognitivism|cognitivist]] perspectives on instructional design proposed by [[http://www.scandura.com/|Joseph Scandura]] in 1970s. Scandura's theory suggests human **knowledge is** consisted of **rules** which are to be learned. Those rules are determined by parameters of **domain**, **procedure**, and **range**. | ||
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- | ===== What is structural learning theory? ===== | ||
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- | Structural learning theory suggests that structures (problems) that a learner must learn, need to be formed as rules. Those rules can be simplified into **lower-order rules** (//atomic components//) which represent most basic concepts learner needs to know when dealing with a problem from given domain. By combining these atomic components and application of more complicated to lower order rules new **higher-order rules** are derived. Higher-order rules are rules which can have other rules as inputs or outputs (for example mathematical theorems) and they can be used to solve complex problems in the whole domain. | ||
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- | Rules, according to the structural learning theory have three parameters: | ||
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- | * **domain** - its allowed **inputs**, | ||
- | * **range** - its expected outputs, and | ||
- | * **procedure** - the sequence of **operations** to perform **on the inputs**. | ||
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- | In accordance with structural learning theory, first step in instructional design or learning is **definition of the problem domain through structural analysis**. Problem domain can be both well- and ill-defined((An ill-defined domain is one in which rules are quite simple, yet there is no direct complete solution like chess, or poetry writing.)). In case of an ill-defined domain, it should be divided into well-defined sub-domains which can generate at least one rule. Domain sets the inputs and desired outputs for problem solving. | ||
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- | Domain definition is followed by **construction of hierarchy of rules** for well-defined domains. Rules should be explained on prototype problems, but can also leave some **gaps** in problem solving procedure, which **are then converted into higher-order problems** containing gap rules. Higher-order rules are then used to fill the gap, but can also validate lower level rules. | ||
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- | An important part of the theory is also **prior knowledge (rules)** of the learner, that will **enable construction of new rules**. This knowledge can be examined by instructor, that can be both human or artificial. | ||
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- | Structural learning theory's applications have been made in **mathematics** and **language learning**. | ||
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- | ===== What is the practical meaning of structural learning theory? ===== | ||
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- | ===== Criticisms ===== | ||
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- | ===== Keywords and most important names ===== | ||
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- | ===== Bibliography ===== | ||
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- | [[http://web.cortland.edu/frieda/id/IDtheories/4.html|Instructional Design Theory Database Project: Structural Learning Theory.]] Retrieved March 15, 2011. | ||
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- | [[http://www.odu.edu/educ/roverbau/Class_Websites/761_Spring_04/Assets/course_docs/ID_Theory_Reps_Sp04/Scandura_Chapman.pdf|Scandura, J. M. Structural learning theory. Instructional Design Theories and Models: An Overview of Their Current Status: p215–245. 1984.]] | ||
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- | ===== Read more ===== | ||
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- | Reigeluth, Charles M. Instructional-design Theories and Models: An overview of their current status. Routledge, 1983. |