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instructional_design:structural_learning

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Structural Learning

Structural learning theory is one of the cognitivist perspectives on instructional design proposed by Joseph Scandura in 1970s. Scandura's theory suggests human knowledge is consisted of rules.

Each rule, according to has domain, range and operation as its parameters. Domain refers to its applicable inputs, range refers its expected outputs and operation reffers to the procedure on the inputs. New rules are learned through application off higher to lower order rules.

In accordance with structural learning theory, first step in instructional design or learning is definition of the problem domain through structural analysis. Problem domain can be both well- and ill-defined (when rules are quite simple, yet there is no direct complete solution like chess, or poetry writing). In case of an ill-defined domain, it should be divided into well-defined sub-domains which generate at least one rule. Domain sets the inputs and desired outputs for problem solving.

Domain definition is followed by construction of hierarchy of rules for well-defined domains. Rules should be explained on prototype problems, but can also leave some gaps in problem solving procedure, which are then converted into higher-order problems containing gap rules. Higher-order rules are then used to fill the gap, but can also validate lower level rules.

An important part of the theory is also prior knowledge (rules) of the learner, that will enable construction of new rules. This knowledge can be examined by instructor, that can be both human or artificial.

Structural learning theory's applications have been made in mathematics and language learning.

Bibliography

Read more

Reigeluth, Charles M. Instructional-design Theories and Models: An overview of their current status. Routledge, 1983.

instructional_design/structural_learning.1297177782.txt.gz · Last modified: 2023/06/19 17:49 (external edit)